In this respect, I can’t help but come to the conclusion that Bandai Namco’s decision to offer level-boosting DLC is a poor one, as it may give off the impression that the game will do everything in its power to goad players into buying into what can only be described as a pay-to-win scheme. Of course, this does change once you bump the difficulty to a higher setting - where enemies will be of a significantly higher level, and where healing is less effective - but anyone who intends to play the game on its Normal mode will likely never feel as if Tales of Berseria‘s challenges are insurmountable. By simply downing almost all the enemies that I came across, I never once found myself in a situation where I felt outmatched by any of the challenges that the game threw at me. Never once did I feel as if the game required that I linger in an area for too long just so I can grind for experience points or equipment. The game’s difficulty, too, is relatively consistent.
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